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Old 05-19-2008, 01:24 AM   #774 (permalink)
Gnome Eater
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Join Date: Apr 2002
Posts: 924
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Quote:
Originally Posted by Deris View Post
Locking a good Paladin down isn't that simple - between juke casting/positioning/LOS and maintaining 40 yards from your current heal target can go a long ways.
Exactly. I think the biggest difference between a 2k + player and a 1700+ player is positioning.

A good healer always heals maintaining los on his target but keeping los on the mage, or juggles distance perfectly. I also need to add that you require a warrior partner that understands that overextending is bad bad bad. A warrior that makes gets himself pulled out of los or doesn't intervene back is an idiot.

Versus a double dps team, a lot of times, the best thing a warrior can do is put on shield+sword, hamstring both other players, and just follow his healer until the enemy's cooldowns are down.

Deris, 5's is kinda fun, but is annoying as hell to set up. Getting 5 people on a regular basis is like pulling teeth, and part of the reason why 5's feel more open ended is because nobody takes the format seriously. If 5's was the name of the game you'd see a shitload of countercomping, with eurocomp destroying 2,3,4,5/6, four dps teams destroying eurocomps, and 3 healer double warrior or 3 healer/warrior/hunter raping 4 dps teams.

I also agree with Deris that the very large majority of players in fotm combos are awful and just getting carried by an overpowered combination. I have lost track of how many druid/warrior we beat as priest/rogue because their warrior is a retarded and runs away from his druid.
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