| There are some concepts that go over the heads of most players that definately help in arena.
When I group with Warriors in 2's on my pally or druid you can tell the skill level of the Warrior immediately and it usually doesn't change no matter how much you try to explain certain concepts.
Last season I ended up hitting 2100 with a Warrior in season 1 gear on my Paladin, but grouped with many, many Warriors far better equipped and got stuck between 1750 and 1950 with almost all of them.
Certain basic concepts go over the head of so many players.
Building rage on one target to use on another. Like when we (pally/war) fought Druid / War we just had him fight the Warrior and build up his rage so when the Druid popped out, he had a full rage bar -> intercept to Druid, I JOJ and freedom the Warrior, stun, holy shock and that's a dead druid right there.
Always knowing which targets to attack, when to help the healer out. Awesome at drive-by snaring. If I was kiting another class I'd just call out when I'm coming in, and he'd get a hamstring or howl in on them without physically losing his target. Other warriors will intercept to the target on me, then they lose the target they are supposed to be attacking because intercept is down instead of waiting for me to bring the target in for the snare.
There are certain times where it makes sense to run away from your current target to intercept right back to them for the stun. Primarily these times include trying to interrupt a healer when your pummel is on cooldown. A lot of warriors do it when they have no need to do it, and then don't have intercept up when it's needed -> druid popping out to cyclone.
When I play my Druid and I see a Warrior intercept my Warrior I immediately come out to CC him because I know he can't get to me because his intercept is down. You don't get chain CC'ed by druids unless you are stupid, and wasting your intercept is stupid. It's there so you can get back to your target when they get away, it's not there for you to stun another warrior that you were attacking for a few seconds cutting down on minor dps that was going to be healed anyway. It depends on the situation obviously but I'd venture to say the vast majority of the time unskilled Warriors are wasting their intercepts for the stun when it isn't needed, then end up getting kited because the shit is down.
It's like the same shit when a Warlock opens an arena match with death coil, which for some stupid fucking reason, a lot seem to do. You aren't even benefitting from the healing portion since you were full life when you casted it. Use it to kill somebody, use it to crowd control a healer when someone else is about to die, use it at a smart time. Why waste it?
Knowing where to position yourself and opponents so people have to come out in the open. Against Druid / War whichever target the Warrior is on, we move to a position that makes the Druid come out in the open, far from an object he can hide behind - he usually never makes it back alive.
Knowing the situation of both yourself and your healer. So many times I've seen Warriors kill one person, then chase the 2nd person around a pillar out of LOS with like 10% life. Good job. A smart player comes back to his healer, gets healed, then finishes off the game easily and with no risk.
When the healer is crowd controlled, the smart warrior will do what he needs to do to mitigate damage. Possibly intercept to the other person and kite the melee on him, board and shield and spell reflect, or LOS the casters until the Healer can heal again.
Even something as simple as knowing what to use your trinket on is beyond the skill level of most players. If we are pally / war facing Mage / Rogue why would you trinket out of a polymorph I can cleanse. Save it for when the rogue blinds you.
It's really night and day comparing good players to bad.
Last edited by Mippo : 05-18-2008 at 09:03 PM.
|