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Old 05-11-2008, 10:50 PM   #248 (permalink)
Ellsworth
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Join Date: Nov 2006
Posts: 202
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Quote:
Originally Posted by Agraza View Post
BRD was great. I liked Stratholme and Scholomance far more, but I spent plenty of time in BRD to my enjoyment. It would have been better with summon into instance and new meeting stone functionality. Replacing people happened often, and BRD was among the less convenient dungeons to get to.

I think the reason they chose this route, emulating SM, was of the way they save heroic dungeons. That doesn't excuse the linear design, but it does slightly excuse a lack of big epic dungeons with multiple avenues. There is a middleground that we're missing out on.

I want more optional bosses. I liked there being scholo runs where you just went to gandling, and others where you spawned the gargoyle, fought jandice, and farmed for lifestealing. Similarly there were anvil/forge/attunement runs to BRD, emp runs, bar runs, fiery enchant runs, etc. etc. etc. You could go into BRD for any number of reasons and ignore more than half of the dungeon. Most of my BRD runs were specific. I performed a full clear maybe five times. You could basically roll your own path through many old world dungeons.

Anzu, Kirtonos & Marduk & Vectus, tribute runs, 0.5 set spawns, etc. are awesome. They're less about assbeat like heroics and more about skill and rewarding environment-specific effort. Lateral effort, rather than just getting another 500ac to trivialize more content.
Great point.

I liked dungeons that had multiple entrances.

I wish we could get back to that. Gnomer, Mara, Strath, BRD kinda has multiple entrances.

I liked the baron in 45 concept of UD strath. I liked that scholo could be shortened substantially. I still thought it was too much trash after they gutted it and forced 5 man.

UBRS/LBRS. The idea of those instances is good. But the implementation was ackward, and it belies the dev's inexperience in dungeon design. I like how the DM's where all connected, and you could go through them at various points. It made the whole place feel more connected.
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