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Originally Posted by Chrisb3 Wow well I guess BRD does have awesome loot if your a minmaxer and need that one trinket or dagger... I guess everyone here is a rogue. |
I'm sorry I just can't let go of your ignorance on this front.
A) HoJ was the best melee trinket until deep Naxx, not just for rogues.
B) The Barman's Shanker was the best dagger until Ragnaros until they changed AP normalization.
C) Even if you weren't a DPS warrior or a rogue, you might still, I don't know...be social and help your guildmates to get these items
D) There were invaluable FR items to be gotten
E) There were numerous really great items other than the highly dominant shanker and HoD items, they didn't all last as long as the HoD but they were raid-level good.
F) I can't even remember all the shit, engineering schematics, blacksmithing plans...the list goes on and on, not even counting forge and anvil runs, and running in to acquire patterns, and the people who busted their hump farming DI to get your guild crafters rep, getting people attuned to MC...running IN to MC before that...
Basically, if you raided and you were not a tool (either an incompetent tool or a tool who didn't help his guildmates) you probably visited BRD many, many times. If you didn't raid and you weren't a tool and you belonged to any of probably most classes in the game you visited BRD many, many times.
Now, that is completely besides the point. As has been explained, BRD was the shit because it was an epic dungeon. Could it have been designed slightly better for flipping in the pursuit of its goodies, sure. Were parts of it still challenging at 60 up to a certain point in gear? You bet. Were the encounters all that great? For the most part, no, but compared to its peers they were still good. Encounter design in 5-mans simply didn't get that good in vanilla WoW, especially at launch.
The point is, and I've lamented the lack of this so many times it hurts my brain, BRD felt like a
functional place, with
lore. Part of the problem with the winged system in TBC is the fact that you didn't enter the dungeon until you were already in a wing...for immersion purposes this is just wrong, and bad. I'm going to call it Badong. The SM model as the basis for all instances, for the purpose of immersion, is Badong. Even though not having it would most likely add some trash to the beginning of each purposed clear, and it caused some issues with random grouping, there isn't a dungeon I've run in TBC,
not fucking one, that really felt like you were diving deep into enemy territory. Even though the attunement process was necessitated by the badong realities of putting raid zones inside of five man zones, it was still more immersive than just walking up, trash-free, to a zone that would immediately challenge a 25-40 man raid group.
Essentially, what I'm saying is, even though, due to the development cycle, BRM got
really fucking old, the overall picture was outstanding. It was a center of badongitude that you picked apart tier by tier, dungeons within dungeons, lore on lore, and the interior of BRM is still the most awesome thing to ever be put in this goddamned game, and stands as an incredibly fitting hub of adventure.
BRM for life. May I never return. PEACE.