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Originally Posted by Falkensyn Well that sucks. The main issues I have with playing on an FFA server could be put to rest by implementing GY immunity, post-zoning immunity (lasts until you move your char or activate an ability) and anti-pvp guards in quest hubs. Oh, and immunity while talking to npcs/watching cut scenes. I'm a big fan of world pvp, I just hate being ganked when I can't even move or see that I'm being attacked. |
the guards are just pretty broken in most low level zones, the guards in noble district rape people if you try to pk near them. The GY system is ok, the immunity really should last until you move or cast an offensive spell/action though imo... its so damn easy in this game to run away atm, far easier than it was in WoW.