Quote:
Originally Posted by Chrisb3 No it fucking isn't.
The loot is bad, it's a lv58 instance at the end but starts at lv52. There is a gradual progression of mob levels though the instance which means that only the last few bosses drop the 'good' loot. Thing is you could have gone to Sunken Temple for a nice loot filled lv50 instance, or Stratholme for lv60.
The wing setup is bad. To get at the higher level part, you have to fight tons of lower level trash. This is bad because the entire place is stuffed full of trash anyway. Also you need to exploit if you want to start at the MC entrance and just do the high level bit.
Again compare this to Stratholme which has two easy to reach wings with alternate routes and that middle bit you don't goto much linking it all together.
Alliance is forced to endlessly kill shitty trash mobs in an escort quest to get attuned to Onyxia. Horde players never go. Pinnacle of dungeon design is only done once by half of the players? I never did BRD on my first (horde) character, after getting attuned on my first alliance character I never wanted to see that shithole again.
Now it looks and feels nice and epic I agree, but if all the shortcuts are exploits likley to get you killed, and no one goes to the damned place unless forced, and there is no point going there anyway... it isn't the pinnacle of anything. |
While you are retarded, you do have a point.
For three primary reasons...
1) Strath has two entrances. If they had added a second entrance to BRD that dropped you in near General Angerforge, we wouldn't have had as much of an issue. You're supposed to go through the gate to the left to get to the "high level part" of BRD which confused most people.
And along similar lines...
2) Strath ended when you reached the peak of either 'wing.' BRD however wrapped around in on itself such that when you finished the lower level part you were right at the start of the higher level part and thus felt obliged to complete the zone otherwise you were 'wasting' half the dungeon. If the cathedral in Strath had wrapped around and a backdoor popped you out right at the entrance to dead side, we'd have seen a similar response to it.
And finally...
3) This is the part they did get right in TBC. They eliminated 90% of the trash. What you probably don't remember is original Strath/Scholo which had like 3x the trash and on top of that pathing issues galore. They stripped a shitload of it out. Like I said earlier, the biggest problem I have with BRD is if you don't include revamped bosses and loot structures, you have to clear something like 30~40 packs of mobs to get to the first loot dropping boss, and he dropped crap for 6 out of 9 classes.
Blizzard has taken leaps and bounds forward in encounter design and trash-to-boss ratio's. (back to back bosses = $$). However, their zone layouts have suffered.
The detention block in BRD alone is like 3 instances in TBC yet it had 0 'real' loot dropping bosses at the time (minus the rare spawn). Nowadays it has 3 loot dropping mobs. It should have like 5 for the amount of trash you'd have to plow through to do a 'complete' clear.