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Originally Posted by projoking ...This comment however... Just because a lot of people like something doesn't mean things are great or wonderful. Besides you should know as well as I do that most of those accounts are gold farmers.
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I guess I am just pushing for innovation is all. |
It also doesn't mean because it is popular that it is necessarily bad, either. However, to appeal to a broad range of tastes implies that it usually is not anyone's personal definition of "best" in any category, but it likely is good in most. Please don't imply the idiotic McDonalds analogy.
You really believe that most, being the majority, of 10 million active accounts, are gold farmers? 5 million +? A decent percentage, perhaps even as high as 8-10%, and I feel I'm stretching it, but not 50%. Please.
I agree on the innovation aspect. Again, to appeal to a broad audience, most elements need to offer accessibility. Offer some examples.
I will agree with you on the stat ceiling, but Blizzard has accomplished this in a variety of ways (damage/heal/crit modifiers to armor and equipment, enchantments, etc.), and will continue to do so; the inscription profession sounds like a good way to make things interesting and a little better tailored to individual tastes. Part of the inherent problem (and a means to force replayability via alts), however, is a level-based system and the feeling of progression in a game. If you have nothing to achieve over and beyond given those parameters, where do you go?