Quote:
Originally Posted by Zindan Who has played a DT past lvl11? Trying one out now and to be honest, the class seems real squishy...and boring. It has 1 unique combo, and 1 "spell" (an aura it got at lvl10). |
As Kato said, and as is the game's general theme heh, it doesn't come into it's own until later. The lifetaps suck early on but later on down the road they can buff themselves up to 20%+ lifetap, and that's without Sadism even (which is +10 damage/lifetap and if it gets high enough it starts pulsing AOE unholy damage). Sadism goes up as your teammates are attacked, but there is a feat to power it up as well which as far as I understand it is mainly used in maintaining sadism, not keeping it maxed out all the time.
DT was going to be my class choice until I very randomly played a ToS and was astonished at how perfect that class was for me. DT is very involved, obviously they're not a DPS powerhouse but with frenzy stance on they can hold their own (and apparently frenzy is going to have it's penalty cut in half, which is really nice).
They also get a martyrdom spell which hurts them and heals their group and is interesting since it's basically another type of healing they can bring. It's certainly not as powerful as a priest's but with feats they can make it restore stamina and mana. I think, of the three soldier classes, they bring the most to a group in terms of utility. They don't get full plate though so I don't think they'll ever be able to tank as well as a guardian, but the lifetap procs do add up to quite a lot of extra health in each fight over time.