So some editors from the 1up Network recently went to Blizzard and played some of Wrath of the Lich King Alpha and also interviewed Jeff Kaplan and J. Allen Brack about the expansion.
They got some really interesing new info about the expansion like:
-All raid instances will have 10 and 25 man versions. (25 man will have better loot)
-Death Knights will start at level 55. All races currently able to be a death knight.
-Mounted combat is in the expansion. What was show so far were mostly quest type things (free flying in a gnomish flying machine and shooting down gargoyles, mounting on a wooly mammoth to do battle with an evil tauren on his own wooly mammoth, etc.)
Some more info about the inscription profession as well.
Info here
The Death Knight info garnered so far:
Quote:
World of WarCraft's first hero class has gone through a couple of changes since we last spoke to Blizzard. The latest: The designers have shelved the idea of unlocking the Death Knight through a quest chain. Instead, any player who has a level 55 character can automatically create a Death Knight (who starts at level 55), limited to one per realm per account. After creating the character, you'll then be taken through a special chain of quests that explain the lore and get you up to speed on the Death Knight's skills, talents, and abilities, of which you'll have -- well, 55 levels worth. Right now, every race in the game can be a Death Knight -- producer J. Allen Brack swears there's a good lore explanation.
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The blood/frost/unholy-rune mechanic still operates as advertised (see our previous coverage for details), and the class still fills a DPS/tanking hybrid role (Death Knights are being designed as the best tanks against magic users), but Blizzard revealed a few new twists. First, Death Knights have three "presences," similar to a Warrior's stances, that grant the player a buff. Here's an oversimplified breakdown: Frost presence for tanking, Blood for soloing, and Unholy for PVPing. Death Knights also have a separate Runic Power meter that fills up as players use rune abilities; some abilities require the expense of Runic Power, too. One Death Knight ability allows players to create Ghouls from the corpses of NPCs and other players, each with a pet bar. Dead friendly players hit with the spell can control the Ghoul themselves -- a battle rez of sorts.
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And interesting interviews and their experiences playing the alpha on the
Legendary Thread Podcast
edit:video of some of Wotlk with air to air combat at the end.