UO:R was probably the biggest disappointment for me. I'd assume it's similar to SWG's "NGE" (I still have no idea what that means), but a lot of MMO's have done it. Just hype something up to the fanbase and when it comes out it completely ruins the game for the oldschool die hard fans. EQ did this to me as well with Shadows of Luclin, although it wasn't so much of a "sudden shock" as much as it was a slow realization that EQ was changing and I didn't want it to change. Even something as small as knowing that someone in my group was probably rendering my barbarian with the horrid new SoL model was enough to make me get depressed and quit. The older models may have been ultra-shitty but the new zones and models just changed what I loved. There was a lot of charm in those "low res" models.
These days I really don't let myself get hyped up and it's definitely a better way of doing things. If something came out and it's disappointing - no big deal. If it came out and it's awesome, well, it's even more awesome because you weren't expecting much.
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Originally Posted by Salshun No mention of Lord of the Rings: Online, yet? |
The game didn't disappoint me as much as the community. I mean the beta community for that game was
so good that I basically played it on that aspect alone. Sure there were bad apples, but it was really nice overall and the developer interaction was awesome. I was hoping that it'd be a WoW clone with a more mature community, but was I ever wrong. Idiots flocked to it on retail and it was pretty much ruined, and without the good community I saw it for what it truly was, a shameless horrible WoW clone with shitty combat.