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Originally Posted by Cinge PoM was my favorite, and what I will mostly likely play at launch. Though I read that with the PoM as you heal more your dmg increases, I'm not sure I saw that, maybe it comes later. I did notice on occassion I would heal and then get a "fatality" buff, that made my next nuke 20% more dmg, so maybe that's what it was. Hopefully Healing gets usefull later on, at this lvl its pointless, especially in pvp. Your heal does like 5 pts a second, and a player is hitting you for 200. Otherwise the feats look nice, will be fun to test them out and find the good build. I will be going dmg to lvl, then respec to support build later on. |
With feats it seems you can actually get close to vanguard healers in terms of dmg/healing synergy, since you can just spam lance of mitras on mobs and it heals people in your group depending on how many mob you hit everytime, and if you pull aggro or whatever, you can get heals proced on your group. Overall seems fun, and I think I'll end up playing pom myself if I do decide to play(somewhat have to decide soon though because of prerelease shit).
Main issue of poms seems to be mana management, it seems you do have to drink mana potions, a lot, when grouping. When soloing you're fine since you get feats that give mana back when hit, but when you group you can't really afford to be tanking the whole thing and you have to keep casting. Seems a bit annoying, especially since supposedly the tos is much better in the mana part, and they actually buff the whole group mana regen too.