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Originally Posted by Digo A great example of this is the ZA bear run. A 10-man zone with a very difficult element that appeals to and rewards hardcore players. |
Exactly, and that's just one of many routes you can take to do stuff like that. Another good route to take would be two seperate paths to a boss, with one being either harder or on some sort of timer, but much more rewarding than the admittedly easier path.
Kill-order bosses ala Bug Trio and Twins in Sunwell have also always impressed me, and they've handled it fairly damn well in regards to rewards in every case so far. Sure, stuff like that doesn't work for every boss, but it's cool that you can voluntarily do the Hard Mode at will on stuff like that, and really shows the design capability of the team to pull something like that off.