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Originally Posted by Talzar Speaking of PvMP, how did that system turn out? I only played LoTRO in beta and never did PvMP. Is it a good system? How does it stack up against PvP in games like WoW and DAoC? |
Its pretty darn fun in my opinion. You can play as a pre generated monster, or as your own character. the monsters can gain ranks and then gain more abilities, they have a trait system called corruptions, which allow the monsters to spec.
the ettenmoors is about the size of the shire, with a bunch of towns, bridges, and other strategic locations spread out. The primary form of PVP is joining a raid (24 people). The leader of the raid directs the movement of the raid through voice chat, so there is a learning curve for the names of places. you can travel in a small group, but you are far more vulnerable. warg gank squads tend to roam the moors and can be quite deadly to solitary freeps running to join a group.
burglars, loremasters and hunters reign supreme as far as pvp, crowd control and ranged dps make the most difference. guardians, champions and captains can make a difference if played well, but they arent going to be the stars of the combat. minstrels are pretty straightforward.
each side can fight to take control of towns. when this happens, high level npcs will spawn. there are a ton of quests concerning taking control of towns, killing particular npcs in the zone, and also of course, killing types of PVMP monsters. you can get ranks, which allow you to buy nice pvp equipment and weapons. there are also pvp titles available.
as for the combat itself, i find it to be fast paced and fun. through the use of voice chat and raid assist targets (usually we have 3 or 4) the raid can get a good feel of whats going on in the chaos. I play a champion, one of the most gimp classes in the moors, yet i still find it enjoyable. most of the time i guard minstrels, as monster warg packs will stealth in to pounce the minstrels just prior to a charge. hamstring, and my AoE stuns help the minstrels survive the intial attack. If pitched melee battles occur, i get to run in and do some big AoE damage.
one known criticism of the pvp is the amount of CC availabe. aoe roots, stuns, mezzes, and slows, are responsible for the majority of reknown, as creeps/freeps are retreating. weavers webbing, or hunters rooting targets that lag behind while the lines move. Personally i dont see the issue, mostly people get ganked because they arent moving or communicating properly with the position of the raid, and find themselves exposed.
All in all, i find it a fun, exciting and well implemented aspect to the game. i mostly do pve stuff, but i like the option to go and fight some pvp once in a while.