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Old 05-02-2008, 01:06 PM   #538 (permalink)
Zerai
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Join Date: Mar 2007
Location: An Igloo
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Quote:
Originally Posted by Sunder View Post
The problem you don't see because of your own myopic view of PvP is that if you nerf healers ability to heal themselves, you also nerf their ability to heal others. Once you nerf their ability to heal others, why bring them at all? What are they providing? They can't heal well enough to keep themselves or anyone else alive against DPS classes and they provide very minimal DPS themselves. So they shouldn't even be brought in the first place. This is the end-game of what you are advocating.
I didn't say that. You're assuming. I'm fully aware of the implications of reducing healing. But I'm also aware of increasing it too. The problem is the system is inherently flawed.

The system is partially designed around having abilities like MS. Which is why a lot of healing is pretty ridiculous.

I'd prefer if MS and MS like abilities (wound poison, aimed shot, whatever) was removed..and all healing is reduced by 50% from what it is now. Then maybe as a warrior I won't be so pigeon-holed and they could increase our DPS a bit to be more inline with a real dps class (such as a rogue, shaman, mage, warlock) or we could actually use the fury tree competitively in arenas.
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