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Old 05-02-2008, 12:10 PM   #528 (permalink)
Sunder
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Join Date: Nov 2005
Posts: 2,189
Quote:
Originally Posted by Zerai View Post
The problem is. What do you do. As it stands now, 1v1 with a DPS class and a healer. The Healer wins because they don't do much damage, but since they heal damage done to them, and most dps don't, the healer wins the war of attrition.

Wars of attrition are boring.

So as said. The DPS always wins, or the Healer always wins. DPS winning can be slow or long. Healer winning is pretty much always slow. Unless they give the healer dps. In which case the healer winning is completely overpowered because the DPS would have 0 chance.

So, you retort with exaggerations that healers should just explode. But really what should happen in your mind? Healer heals forever until what? They run out of mana and die? That's acceptable? Bring back your idea of healers having energy. Then what. Healers would always win because they could never die unless they get gangbanged?

The whole situation is kinda crappy.
The problem you don't see because of your own myopic view of PvP is that if you nerf healers ability to heal themselves, you also nerf their ability to heal others. Once you nerf their ability to heal others, why bring them at all? What are they providing? They can't heal well enough to keep themselves or anyone else alive against DPS classes and they provide very minimal DPS themselves. So they shouldn't even be brought in the first place. This is the end-game of what you are advocating.
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