Quote:
Originally Posted by FoghornDeadhorn If you can't get people motivated enough to log on despite the fact that they might be benched, you either need new leadership or new membership. |
Right - issue being that not every guild should require some deviant who gets his rocks off by diddling with SQL, member rosters, fun with "systems and software" in order to solve the problem of parsing out average attendances, class percentage, utility of classes, etc. Don't confuse that with claiming leadership is hard bawwwwwwwwwwwwwwwwwwwww, but that there are certain people with certain lifestyles who would play WoW if there was more flexibility. Those people who want to play once or twice a week for a few hours and *gasp* actually raid without relying on some GRAND WIZARD to orchestrate it all are the new frontier right? Cause all the catasses and "I barely play but kick it around once in a while" are subscribers for good at this point.
So go ahead and explain how people who essentially want to raid but don't have much time for it actually are retained by any mmorpg company. Spoiler: it isn't via daily quests and badge rewards. Seems like we've got this nice duality of hardcore as people who raid AND do all that bullshit versus non-hardcore as those who only do the bullshit.
I was there and leading and doing all that, and it was entertaining to a point. Then it became obnoxious when hitting that brick wall where more gear, experience and our average attendances put us on completing content after stupid amounts of hours were thrown at it. Why am I putting in 100% attendance and managing all this shit as a stepping stone for the guilds that will gear you up and burn you out in short order? Why put in all the time so that someone can play once a week and get a thrill out of WoW? Because apparently that's fun to some people, maintaining that mediocrity. Hmm, OK.
So scratch a group of people who were willing2lead at 100% attendance because everyone who would raid at 90%+ were happy in the higher guilds? Amazing concept! We need new members! That solves it all!
So there goes about 80-100 people who couldn't be bothered to handle shit on their own, and saw raiding as a chore that conflicted with what they felt was a normal schedule of playing every once in a while.
Those that were 100% and such went on to their well-oiled machine guilds and beat the content. Now the hardcore is such a large window due to the time-lock on the bosses who gives a shit at all? Continued catering to this small chunk of the subscription planet has only seen slow and steady crapping on. I don't hear too many people drawling on proudly about how they farmed consumables for naxx. More embarassing than anything else, eh?
The content would NOT necessarily need to be beaten if you bring 40 to an encounter tuned for 25. That's where the previously mentioned dynamics could be introduced or you simply don't win. Anybody could beat the shit with 40 people. But "really beating it" is with 25, and that can easily be established as a normal game mechanic. Like, "OK, FUCK YOU YOUR DUNGEON COOLDOWN IS INCREASED BY THE NUMBER OF PEOPLE IN RAID" etc. Why I remember in the good ol' days of EQ when we hardly could be bothered to pay attention to where everyone on other servers were because our own server had enough to worry about. It was fun to see the extreme top end but was also obvious that given everyone spending the same amount of time, the progress moved forward lockstep. The hours and hours for 2 items.
And now people's vaginas hurt because the dynamic of racing against guilds across the world let alone different servers? Surely you can't be so delusional to think that the breakneck pace doesn't demotivate more than anything else regarding raiding or the endgame...
Claiming "a company wants integrity" is a bullshit response to the central idea that not everyone wants to play and be in a guild as a pretend military secretary in order to grab a bunch of people who are on and make do.
You can still thump chests and be hardcore in your hardcore guild, but that doesn't mean every guild that raids needs to be the same way.
And really, what's this of "sunwell would have been cleared immediately" nonsense? To the casual world who doesn't masturbate the F5 key on elite mmorpg gamer websites the shit WAS cleared immediately. And rather than have fun or try it out, they fumble around with dick in hand because in their oh-so-pathetic world the wrong people logged on that night to raid.
You have to be vast magnitudes of dense if you don't think, at this point, that the babyproofing of the game is only going to increase.
And of course we all know better, but there is also the perception that those who actually do raid according to a set schedule with 100% attendance 5-7 days a week are "fucking retarded" and does not a good social environment make. I'm sure there's 0 validity to that claim...