| Well I don't know every class, but here's a rundown of every CC I know:
Warrior: Nothing good afaik
Paladin: Single target lull, might have some undead CC but not sure
Dread Knight: Out of Combat CC(have to use shadowstep to land it), and a casted Fear
Bard: Single target long duration Mez, Single target Lull, Short duration Charm(20-30secs)
Rogue: 1(you said 2?) OOC Mez, afaik only usable on humanoid/beast mobs
Ranger: No idea, maybe an animal charm spell but unsure
Monk: Single target OOC mez(but since they can FD they can recast it in combat I believe)
Shaman: Nothing afaik, but might be patron specific stuff
Cleric: Lull and some Root spell but might be affinity specific
Blood Mage: Root and a short duration charm symbiote. Might have a lull but unsure
Disciple: Crappy single target mez, can only use it on a mob hitting you, and you get it at a pretty high lvl(34 I think).
Necro: Fear, Undead mez(can be used with another spell that turns a monster to undead status, but takes longer to setup)
Psionicist: Single target Mez, Short and Long charm(long is more restricted in terms of monster type it can hit), Simulacrum which sometimes work and can CC a mob(often fails when a lot of healing is flying around though, and some mobs are straight up immune for no specific reason), Lull with a short(4s) recast, pbae instant short mez, next patch pbae short root.
Druid: Single target animal/fae mez, a lull that might also be restricted, pbae instant powerful root, 2 single target roots(one long and one medium)
Sorc: Single target mez(might be restricted to sentient stuff), pbae instant root, might have some other stuff I don't know about.
So here you go, that's about it, by far the psi is the strongest, with bard close second. The big big thing about my psi isn't so much the amount I can CC, but the time I can buy to setup and efficient CC barrage with other classes. When we aggro a patrol or whatever, I run right into it and instant pbae mez. It gives 8secs to everyone to sort it out. Tank breaks one, bard charm one then start mezing another, while I'll charm and mez too. Since recast is 10secs, I can also keep a decent number of mobs CCed for about 15secs(diminishing returns on the AE mez so you can't actually chain AE mez everything).
One thing to note though, charmed mobs can't hold aggro for shit if there's healing going around, and same for simulacrums. They're actually not very reliable CC.
Even in the dungeons with lots of patrols, a balanced group without a bard or a psi should still manage to have enough CC, especially since some classes can effectively tank adds for short periods of time. But a good psi or bard can prevent a wipe, especially a psi with the AE mez thing. When you aggro a patrol of 2mobs that link 2 others, and your healer land a big heal on the tank at that moment, you're pretty much fucked without a psi to take out the 4mobs out of combat until you land CCs or the tank uses rescue, or a druid casting invuln on the healer. |