| One cool aspect of city building in SWG was the ability to build a city near a content hotspot (the krayts stand out as the big one, but there were other POIs on settleable worlds). These cities were intimately tied into the game economy and provide ready access to content for other players while reaping the rewards of a ton of visitors and immediate access to content for city residents. Making various places useful both for character advancement and economic purposes and letting players build settlements near said places can work wonders for a game. |