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Originally Posted by Lleauaric~EW Ive kind of said it already...
But economic activity is the primary motivation for meaningful human interaction, that and getting laid.
Cities are economic entities, not purely social ones. If you want vibrant and alive settings, then give people motivation. Free Markets and Economic opportunity. What was true in 5,000 BC is true today of human nature. |
True. Mercantile skills in SWG pre-CU/NGE were very interesting and allowed a person to own shops, tents, etc. and have NPC vendors to sell their wares. Another immersive and entertaining model Galaxies had.
I agree, most social city development revolves around economy, but that economy is typically based on need-based demand. While a controversial mechanic, I personally liked the SWG doctor/entertainer "jobs" of healing wounds and providing buffs since it helped to establish cities as social hubs, because there was a need/demand for interacting with those classes, as well as the typical buying/selling and so on.
Sorry if I sound like a shill. I just really enjoyed the social/city elements of early SWG and haven't seen a game do nearly as well with it since.
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