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Old 04-29-2008, 09:14 AM   #18 (permalink)
Ninajrr
the Ninjarr
 
Join Date: Apr 2007
Location: CA
Posts: 1,276
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Always thought that raid caps were silly. Not having caps allows the players to "beat encounters" with subnormal numbers for reputation; one of the cooler aspects of a social MMO, imo. Such low caps lessen that desire alot, mostly because it means the encounters are tuned around the raid size that first kills them.

Having a guild on your server who zergs the newest boss, and then a week later having killed it with only half the number of players, feels like a huge accomplishment.

While it isn't directly related to raid caps, it is something that seems to fall out of it because of the way players interact with the system.
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