| Always thought that raid caps were silly. Not having caps allows the players to "beat encounters" with subnormal numbers for reputation; one of the cooler aspects of a social MMO, imo. Such low caps lessen that desire alot, mostly because it means the encounters are tuned around the raid size that first kills them.
Having a guild on your server who zergs the newest boss, and then a week later having killed it with only half the number of players, feels like a huge accomplishment.
While it isn't directly related to raid caps, it is something that seems to fall out of it because of the way players interact with the system. |