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Old 04-28-2008, 03:10 PM   #3677 (permalink)
Grave
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Join Date: Jun 2004
Posts: 1,185
Quote:
Originally Posted by Lleauaric~EW View Post
Stuff
I like a lot of your ideas, although I think there is room for personal housing in addition to trade buildings.

Going back to what I was saying earlier about the different instances you could choose to move in to, it would be interesting to see how player choices differed when it came to a shop rather than a personal home.

Take a certain neighborhood that is known to have a high amount of traffic. It would obviously be an attractive place, but not only to you, but other crafters as well. Players would have to decide whether it was worth it to try to compete with these established shops or place their shop in a different neighborhood and try to promote it. If a player decided they didn't want to continue running their shop, they may find their space in the neighborhood is highly sought after by other potential shopkeepers. A whole new secondary market would arise for simply selling plots of land!

Of course, the only way this would work would be to limit the auction house somehow (EQ2 did it by allowing players to drop the broker fee if they bought directly from a player, for example), but I'm not sure this is necessarily the best option. I'd have to think on it a bit to come up with alternatives. Either way, if you could get the people to come to your shop and make player-owned vendors attractive like they were back in the UO days, I think the idea of a player market is incredibly good.
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