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Old 04-28-2008, 06:12 AM   #27 (permalink)
Lyrical
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Join Date: Mar 2005
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Quote:
Originally Posted by Utnayan View Post
If they would have had the bugs cleared, with the same systems pre NGE, with solid and balanced PvE content (Not getting Doc buffs and being able to walk into 40 mobs and take them all without losing any health), added a solid PvP component with reasons to fight a war and mix it in with the storyline, it would have been a hell of a lot better. I never liked crafting, but SWG made that even fun with experimentations, running factories, surveying, and planting resource machines.

Unfortunately I have no clue who thought of some of the shit that was being implemented. I still don't know if LA was behind the NGE, or SoE was. I hear mixed comments from both sides.

Edit: Whoever thought that star wars needed to be more exciting by adding "Pew Pew" effects to the game play with random mouse clicking at mach 3, should never touch or play another video game again.
The game still needed more PVE content. All we did was go to the mission terminal, and go to a lair out in the wilderness. Rinse and repeat times 1000, and that's all there was. The SWG devs have finally added in some instance runs after all these years the game has been out.
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