View Single Post
Old 04-25-2008, 08:30 PM   #1093 (permalink)
Pyksel
...doesn't post enough to give a shit.
 
Join Date: May 2007
Posts: 120
Quote:
Originally Posted by Tolanin View Post
Of particular importance

Funcom will place limits on how many can charge into battle to stop people from recruiting the entire server for an attack.

Thats gonna be nice and should maybe calm some of the people worried about lag in battlekeep sieges... its not a perfect solution but its better than having a 200 man zerg going at your keep with .1 fps.

Other thing that i noticed from that article is that they say they will use the performance of guilds in the other pvp areas (i read that as meaning CTF/deathmatch) to determine how they are queued for a chance at assaulting the battlekeeps, since theres a limited number of times you can attack a battlekeep per week... now i wonder if that means we will have guild rankings in the battlegrounds cause thats what it seems to imply, seems cool.

These articles give me a little hope that this stuff isnt just vapor and they might actually have it ready for launch or atleast a few months after at latest.
It will be based upon performance in the mini-games that will determine who gets to lead the assault.

Quote:
Since many guilds will likely be trying to schedule attacks on the limited number of battle keeps (there can be 8 active at a time), Funcom has implemented a priority structure. Whichever guild has members that fare better in the PvP minigames gets priority when determining who gets to lead a siege assault.
Pyksel is offline  

 
Uberguilds Network