Thread: RPG Characters
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Old 04-25-2008, 11:40 AM   #20 (permalink)
Goltana_R-Zek
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Chrisb3, what you described is also eerily similar to some aspects of Lost Odyssey - which also became somewhat tedious if you wanted to learn everything.. but they improved the dynamic a bit by making certain characters automatically rated a certain way - faster cast, stronger cast, stronger dmg, more life, faster attack, larger mana pool.. etc. It would at least leave the characters more unique, even if they shared the same type of spells/abilities (perhaps leave some innate skills that is specific to a character).

I liked the idea of a character that sacrifices life for damage - to relate it to the Sacred Warrior "Huskar" of DOTA if you've played him/it. Basically, some of his attacks sacrifice his life in order to do dmg to an opponent. In addition, the lower his life gets the more attack speed he has, and he gets a regen spell that functions on his hp (lower - it heals quicker/for more, higher - slower/less). I could see balance issues with the class, but I thought it was a pretty unique take on a class, reminds me a bit of the EQ Berserker if memory serves. Basically a char deriving his damage based on the strength of his regenerative qualities.
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