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Originally Posted by Rayne Bullshit. Yeah, AO inarguably had a bad launch, but it was more technical shit that literally kept you from playing more than anything else. VG had MANY more issues at launch. Broken abilities, shit performance, bugged quests..... the fuckin' list is enormous.
I always said AO had the shittiest lauch of any mmo in history. Until Vanguard. A month after AO released, I was in game enjoying myself. A month after VG released, the box was in the fuckin' trash. |
rose colored memory of AO, that's for sure. The list of shit that didn't work in AO a month after release is easily as long as the borked shit in Vanguard. And the thing is, they still haven't dealt with server lag among large groups. To this fucking day the lag sucks at large scale battles.
I played AO as recently as October of last year, and my engineer pets still joust with mobs and hump doorframes due to pathfinding algorithms that sucked in 2001 and still do, you still rubberband when running in several areas of Scheol, Adonis and Penumbra, and the last tower battle I attended I literally had about 5 FPS performance with every setting knocked down to try and limit the lag. Come to think of it, you still freeze when entering busy places like Rome Blue Basic and some of the busier whompahs. And I helped some folks out trying to get weapons from the Inner Sanctum, and you still need an engineer to Beacon Warp teammates into the same instance, because the game still cannot resolve putting teamed players into an instance together, at least not reliably.
Like most AO players, I make jokes about that stuff and press on, but as a fan of the game, I try to make the best of things, not unlike a Vanguard player who can now try to laugh off the crap that is still busted, since they are trying to get their moneys worth.
So I wonder stuff about AoC from an AO player's perspective, knowing how FunCom does things.