| Specifically, the 2200 cost for shoulders is what is confusing me. This change will chase away a vast number of "casual" arena players where the largest % of arena inflation is coming from. Those 2200 numbers are only really possible when there's a large number of crappy teams getting farmed for points to increase the top end since the bottom end gets dropped the majority of the time. Example: 2 teams, elite over 9000 team fights continuously against crappy prot paladin and survival hunter team over and over again. Rating for Good team goes above 1500, rating for shitty team goes below 1500. When shitty team hits 1200, they ditch their team. Does this lower good team's rating to 1500 to compensate? Negative, they maintain whatever rating they got from farming shitty team.
There will be a bubble that fills while the majority of casual arena goers who for some reason didn't bank points for the first few weeks of arena fight it out. These guys will play some games, fight each other a lot and battle hardcore for the lower end, losing games against people who belong in higher brackets at the onset of the season. Once they get the couple pieces they are destined for, there really isn't any reason for them to be doing arena. Since it's been proven time and time again that wow isn't challenge based it's acquisition based (people will always take the easiest way to get loot. This applies to 99.999999% of the userbase), this means people will stop doing arena about 4 weeks in for the most part, meaning the only teams running around will be the good teams from each server. So where exactly is the surplus of points that is required for teams to get above 2200 coming from?
It would require a single team to be head and shoulders above every other team in his battle group, and simply not lose. Basically this is 100% supporting top end teams loss trading, and actually encouraging it with the removal of the majority of arena goers. Blizzard, why so retarded?
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