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Originally Posted by Rezz To preface I should have added in that once you hit whatever rating a piece of gear is required at with a specific team, that team rating no longer drops below that level, so you are not put into contention with lower tier teams period. It would only effect your ability to use that gear on other teams such as 2v2 or 5v5. Personal rating can fluctuate and thus change your point intake and what have you (the primary reasoning behind rating is to keep "scrubs" from getting gear beyond them at a reasonable rate) without changing what bracket your team is now hardcoded to compete at. Moral to the story: don't team hop and don't form teams with people you may need to kick off. |
Yeah, but the post is restrictive in the PvE sense, not really other types of arena. Basically, what your saying is if you earned the 2k in 5v5, you can use the shoulders only in 5v5, which leads us down the "arena equipment only in arena". Unless I am misunderstanding.
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Then why does PVP armor have vastly different stats from PVE armor, making them barely tradeable and mostly inferior at different roles? Unless we are talking about combining all sets into one, why should weapons be so different now? And regarding the s3 weapon deal, I would pve to get a purple pve weapon. Excelling at one area shouldn't make another completely unrelated area easier. I'm personally completely in favor for pvp gear in it's entirety not working except on pcs and grey mobs while pve gear only working with npcs and grey pcs. And I play on a pvp server.
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They are inferior, I would hardly call them vastly inferior. Our shadow priests can heal just fine on illidan with S3 healing gear. A lock in full vengful, gemmed for PvE is not going to be that far behind a lock in PvE gear..Will there be a significant disadvantage? Yes, but its not so massive that your going to trade down to t4 for.
Also, as for the game being seperate (IE PvP gear for PvP only).
There is a basic philosophy in WoW's direction that I agree with, so, yes, my opinion is biased. That philosophy is keeping WoW a unified game, where all aspects of the game work simmilarly among the various meta-games in WoW. Obviously there are exceptions to this (CC times, CoD, certain other things), however, the "feel" of the character remains very simmilar amongst the meta games, which is very important.
Why should the ultimate-tournament winning gladiator of awesomeness be reduced to a green geared player when outside the arena. He was rewarded for "skill" and "time" the same way everyone else was, so why should his gear be useless? It takes away from what a player earned and makes it feel less worthwhile, the same way not using PvE weapons in PvP makes them less "awesome". You gain this gear so your character experiences a progression in all aspects of the game, there by making the game world feel like a "world" rather then a chat client so you can play meta-games.
Which is really the point. If you start developing completely separate rule systems for the games, then your going to be making the game clunky and "artificial". PvE players will never cross over to PvP because things work so differently and because it offers no benefit to their primary goal, and vice versa. The arena brackets are full of primarily PvE players who enjoy PvP and Vice versa, we have 9 gladiators in my guild alone (And we are not top progression nor a PvP guild, the front PvE guild has more), which is a good thing, it shows the game is very unified.
The problem is resilience. Because of the stat-spread on PvP gear, Resil makes very little impact on over all distribution, however, the lack of resil on P vE gear makes it useless in the arena, with the exception of 3-4 pieces (End boss weapons, and 2-3 non-set pieces). Which makes things too much of a one way street for most classes (Mostly melee).
Resil was a good addition, a bit more is needed, but it kind of worked, even if the devs didn't intend it (Resil was only put in to make PvP slower, Blizz said they never intended it to differentiate PvE/PvP). PvP items shouldn't be as good in PvE ans vice versa, however, as is now, the flow from PvP-->PvE is too easy "in comparison" to PvE--->PvP and I think a lot has to do with the 5 item level gap in gear, but opinions on that vary, too.