View Single Post
Old 04-23-2008, 06:01 AM   #100 (permalink)
Lithose
Registered User
 
Join Date: Mar 2007
Posts: 670
Quote:
Originally Posted by Rezz View Post
Make the gear requirements hardcoded into being the same as requiring a certain level to equip an item. Don't have the rating? can't equip the item. Instantly solve 90% of point selling issues and reduce the amount of high rating people from fucking around in newbie brackets.
So your saying if we have a bad weak my character becomes weaker?

My set up in 3's is really weak against PMR, which happens to be the most prevalent 3v3 team set up. We only win when we are better then the other players, if its even, we commonly lose. If we go ten games against good PMR teams, its entirely possible we will drop below 2k. So, what? Now I can't equip my shoulders because I had a bad week?

Because gear is such an integral part of character progression and power, having any system that allows you to "lose" gear in a game like this probably won't fly. Its the same basic premise for why Arena gear shouldn't be "arena" only, the "thought" of ownership, control and use of a piece of gear is huge in a players mind.

Quote:
Solving win-trading is another issue entirely. To deter it, perhaps a hard limit of 3 games per day against the same team max. After 3 times you either no longer gain/lose rating for fighting them or they simply aren't allowed to fight you. Can't be harder to code than the old diminishing returns coding on honor for slaying a single person.
The problem becomes how tightly tuned the brackets are, sometimes even at prime time there are only 3 or 4 teams in a high end bracket playing. If 2 of those teams are locked into a game, and you have "hard" or "soft" diminishing returns, you would be looking at huge que time jumps or having to put a high rated team against a low rated team, either isn't great, unfortunately.
Quote:
To fix the arena weapons in pve play thing, it's a simple thing for melee. Add a damage type in the game that only effects pcs, and make all arena weapons apply this instead of normal damage. Think wands, but with "Brutal" damage or something. As far as the rng and all that stuff goes... I hear they are adding more 10 mans in the expansion! Blizzard doesn't really know how to address raiding issues in general, apparently unkeying everything is their best response. Relax the keying process? Sure. Remove it entirely? Hi why have it at all except to cockblock early raiders so they don't beat your content before you're ready. Sony would like their PoP planning guide back Blizzard =/
The issue here is that progression needs to be real everywhere in the game, they don't want separate systems because they want the game to be unified. After all, its not supposed to "feel" like we all just meet in shat to show off our weapons and then go do different things. That guy with the glaives can kill you as good as he can a mob, making the glaives a status symbol every where, the same with s3 weapons.

I mean, really, how would you feel if you got your 2k+ s3 weapon and then had to flip out a blue weapon to do a 5 man? There is a reason blizz put the PvP cloaks as badges, its because they want the games to intersect.
Lithose is offline   Reply With Quote

 
Uberguilds Network