Thread: Metaplace
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Old 04-22-2008, 02:47 PM   #3 (permalink)
Cuppycake
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Join Date: May 2005
Location: San Diego, CA
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Faille,

As a clarification, users are not limited to our "pre-generated code". If it can be scripted in Lua, it can most likely be done in Metaplace. We have a set of full build tools on the web which includes a script editor that allows advanced programmers to make practically anything they want. We have physics, collision, XML/web integration, etc. We're still in alpha testing right now, but so far we've had everything from basic RPG's to space shooters, to puzzle games, to social chat spaces.

Having said that, alpha testers can export their whole worlds as stylesheets so that others can build up on them. Testers can also create modules out of their code, which are small chunks of useful snippets (think, a health bar and nametag, or a click-to-move movement system, or a chat box/chat bubbles). What this does is allow you to make a world and then pull in scripts, art, templates, etc. that you want to include. They're not set in stone though, since you basically just pulled in the scripts you can tweak them however you want. So it's a good starting point if you're someone who likes to save yourself some work from scratch and just tweak something someone else did.

Everything is open sourced, so basically right now as an alpha user you can browse every single game made by other testers and Metaplace staff and steal any scripts you want for use in your own game. There is the option to make your creations private, but most people are all about sharing so that our repository of code snippets grows.

I'm not trying to sell you guys on using MP, but I did want to clear up a misconception that it's not a 'real game engine'. You'll be able to script up any game you want in Metaplace, and the difference is that your final product (and even your work in progress) will be instantly viewable on the web by any user who has Flash installed. And for those of you who are obsessed with requiring client downloads, we have testers who are working on standalone clients as we speak.

Sure it's not 3D yet, but there have been some amazing advances in Flash 3D on the web as of late. And you'd be pretty surprised how damn good "2.5d" can look and how well it plays.
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