| The stats systems that are the most elegant imho are the Fallout : SPECIAL system and the Shadowrun system. Both have: Base Stats: Str, Dex, Con, Int, etc... Derived Stats : calculated by combinations of base stats
So, just as an example, if you had base stats of STR, CON, AGIL, INT, WIS you could have derived stats something like: Melee Hit: derived from STR + AGIL + INT. Because: STR = armor penetration, AGI = quicker strikes, PE = ability to anticipate opponent. Melee Power: STR + AGIL. STR = raw power, AGIL = precision strike. Ranged Hit: based on AGIL + INT. AGIL = precision and quickness, INT = ability to anticipate opponent. Armor Class CON + AGIL + INT. CON = shrug off damage, AGIL = dodge, INT = anticpate opponents move
A derived stat system makes it so that more stats matter to each class, thus there is a bit more depth to character creation and gear selection.
You can also make more stats matter by giving resist bonuses for different stats:
Snare/Slow Resist: STR and AGIL
Charm/Illusion/Sleep/Mez/etc...: WIS + INT
Poison: CON
etc....
Last edited by Froofy-D : 04-21-2008 at 09:24 PM.
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