Thread: RPG Characters
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Old 04-21-2008, 04:32 PM   #5 (permalink)
AladainAF
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Join Date: Aug 2002
Location: Texas
Posts: 1,992
Quote:
STR: Physical Attack Power + 25% of physical defense
STA: Health + 50% physical defense
AGI: Dodge + Weapon Speed + 75% Stun/knockdown recovery speed + 25% physical defense
DEX: Physical Crit Chance + Physical hit percent + Magic hit percent
WIS: Magic Defense + Magic Critical Chance
INT: Mana + Magic Power
ENH: Mana Regen, HP Regen, 25% Stun/Knockdown recovery, Run Speed, Haste, Effectiveness of heals and buffs on you and others
I changed some of the above to me more balanced and added ENH or Enhancement stat (at least in my opinion, take it as you may). And BTW, awesome idea indeed. Here are some thoughts on skills, spells (just brainstorming some ideas):

Have a attack skill/spell based system where certain spells and skills are earned automatically based upon what your stats/non-attack skills are, yet are also taken away automatically with the lack of the equipment or skills.

For example, at the start you have no equipment at all, and thus no special skills nor spells. As you get equipment you start developing skills and spells, some of which have multiple requirements for. For example, lets say Cure 1 has a requirement of 5 ENH, Cure 2 has requirement of 7 ENH, but Cure 3 might require 12 ENH, 7 INT, and 5 WIS. Therefore you're required to carry specific equipment based upon what you want to cast, etc. You can also carry restrictions such as not being allowed to change equipment except at certain times, or have a cooldown on a per-item change.

Complex, but workable.
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