| A system like that could potentially work, but we would have to know more about the gameplay. For example, would the stats effect what abilities the character had as well?
I'm trying to think of this in Ultima Online terms, although that game had skills to govern what abilities one had for the most part.
If raising your stats to certain levels unlocked different abilities, I think it would be a viable system. Say, someone wanting to create a Mage archtype would obviously raise his INT greatly, and the further he went he unlocked access to more powerful spells.
You would have to be extremely careful with itemization however to prevent the return of the Tank Mage from UO, or other godlike character builds.
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