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Originally Posted by Dumar there has been one. the others have failed because of implementation or other issues. not design. learn and understand this difference. |
You cannot tell me that Planetside, UO, Shadowbane, Habbo Hotel and Runescape are the same in design terms. Or are you using your own special definitions again?
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Originally Posted by Dumar maybe you should know that i do ai work professionally. it would be EASY to add tons of stuff not seen in an mmo. not hard at all. really basic things too.. but nope. |
You do AI work professionally. Game AI? Realtime AI? Realtime AI involving dozens of concurrent agents? It's a very broad field. It's also the number one issue that clueless cunts spout about when complaining about MMO design. Complex and clever AI is not necessarily fun. Nor is it generally efficient enough for use in MMOs.
I've also done professional AI work. In games. That are published. And that's not all I've done in games development by a long chalk.
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Originally Posted by Dumar i don't have expectations for this industry anymore. i have more expectations of my toilet moreso than this industry. at least it flushes reliably everyday. this industry has shown time and again, especially with regards to mmos, that they neither have the capability or are even interested in making games focused on the player experience. before wow, there was hope. but not now. |
I'm sure your bitter tears sustain them. As soon as you start labeling developers as lazy, uncaring, unambitious or incapable you cross the line from legitimate analysis and into pathetic, clueless bitching. On behalf of game developers everywhere, fuck yourself.
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Originally Posted by Dumar maybe you should jump in and see how far the rabbit hole goes? might learn something. i've worked at international corps and been in GOOD dev teams and BAD dev teams. the games industry is unique in that the "professionals" usually don't fucking know the difference between design methodologies and "cool gameplay ideas". |
Again on behalf of game developers everywhere, fuck you and your clueless generalizations. Most existing design methodologies will get you some stable code to work with. They will not provide you with fun. How do I know? Perhaps I learned a thing or two when I worked on a release title for a brand new console that showed only 86 bugs during QA and passed through the technical approval process at the first try. Oh and was fun enough to review well and sell 500k copies.
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Originally Posted by Dumar ps, you can leave the flames at home. burn your own house. |
Fuck yourself.