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Originally Posted by Cloud9_ That would tie into enemies and their weaknesses as well.. too often you find enemies be weak against X type of spell but not Y spell, so everyone goes for X spell... and the problem stems from the fact that all the enemies that ARE vulnerable to Y spell, no one goes after because there is no compelling reason to.
If you're designing a linear style RPG, obviously which set of spells you go after would make point A in your game harder, but point B easier... would be interesting to see the results though. That would require a lot of playtesting to get the balance right. |
It would definitely require a lot of forethought. I'm a big fan of linear, FF4-style RPGs. So the idea would be to have certain dungeons where the monsters are strong in fire and weak vs. water, some where the monsters are earth-based and weak against fire, etc. As long as every elemental spell has its day in the sun, and on the balance, none are more useful or less useful than the others, I think it works out pretty well.