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Originally Posted by Millie I'm actually thinking about less of a point/tree system, and more of a spell-allocating system. Almost like Final Fantasy 1's system, but with a broader selection of spells (and obviously, mana-based casting as opposed to FF1's style of spells-per-day). Under such a system, Fire X+2 is better than Fire X+1, which is unquestionably better than Fire X, and so on. The idea is to have no "wrong" choices, and hence, no crappy stuff. |
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Might be cool to have an "skill allocation system" rather than just limiting it to spells. Players could literally make their own classes that way (i.e. choose specific spells, armor proficiencies, weapons proficiencies, and misc. skills like tracking, pick lock, disarm, etc.). It would be sort of like the Morrowind/Oblivion system but even better.