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Originally Posted by Ngruk ...That, and I also feel as if we truly are entering a period of time that sees players playing a game more for the fact that it's where their guild or friends 'hang out' every bit as much as it being a good game. True? False? Sort of? |
Another thing that i think makes games less about guildies and friends and more about self-accomplishments is the fact that a lot of games are catering to the solo crowd. Now, I like soloing, it's great to be able to accomplish things without waiting for other players. It's so nice to be able to get to max level in World of Warcraft all by myself.
But the downside is, it's very isolating. Instances and Soloing really isolate the player, and keep these strong bonds between guildies and players from forming. I remember I was still friends with people in Everquest 1 even though I only grouped with them a few times from level 5-15ish. So many people to meet in instances, in groups, just helping each other out. It's that isolation that kills a lot of the friendships in these games as well.
I know that in World of Warcraft, if my guild falls apart or all my friends quit (except a few real life friends) I just keep playing and find more people to play with. I'm not saying soloable content or instancing is a bad thing, I think it's awesome, but I just see this lack of friendship and strong bonds between players as a side-effect.