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Old 03-31-2008, 06:57 AM   #53 (permalink)
Rezz
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Join Date: Jan 2002
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Yeah, they've only had half a dozen portals with 63ish level Dragonkin in front of em since release. It's about time to make that shit important!

On a side note, Dak's got a good idea. Another idea would be one time usable stat increase items. A consumable "level" if you will. Add them to PVP as well. You kill a major omfg wtf hard boss, and he drops a vial for everyone in the raid. 5 to all stats, something minor but it's a tangible increase that everyone gets just for slaying the dragon. Arena teams above 2100 can get the pvp version of the vial. One time use, consumes, completes a quest so you can't do it again, voila. Spread that out and do it with whatever you will. Maybe the vial's quest deal when you click it offers you different kinds of permanent stat increases, such as rogues wanting to get melee haste, casters getting permanent spell haste, whatever. Maybe only one vial drops, whatever, scale the reward to fit the fight and the frequency. Have lesser ones drop in 5 mans, but with stacking effects. You change gear, you always have this permanent bonus.

Easy concept to toss around, and considering those quests in the barrens give you a permanent point of spirit when you complete them (hunting the named shit near camp taurajo) it's already in the game and working.
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