Thread: XNA using C#
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Old 03-26-2008, 11:23 PM   #69 (permalink)
Cloud9_
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Join Date: Jul 2002
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Quote:
Originally Posted by devoir View Post
Just have to say I'm really impressed with your work Cloud9. I really need to get off my ass and actually get cracking. If you can do that without prior experience in a few months, I should be able to at least get close with my programming experience from uni and hacking together projects for work.

I think a big problem is that a lot of people who wrote tutorials and materials for XNA before or after the 1.0 release haven't been motivated to refresh those materials for the 2.0 release.
Thanks.. although I have worked my ass off at learning. Changing career directions and I think i want to make a go in this field.

That being said, its SOOOOOO fun for me to learn the process. I actually told a friend who keeps begging me to put together the game already, that I'm having more fun programming the tools used to create the game than the game itself. Like i have an idea how i want to do a script engine, but i went beyond that and figured out a way to tie the script engine to an in-game script editor (like the map editor), should make for some good quests eh?
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