Thread: XNA using C#
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Old 03-25-2008, 05:15 PM   #54 (permalink)
Froofy-D
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Join Date: Nov 2002
Location: Orlando, FL
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Hey that looks pretty cool Cloud. Will be twice as cool with sound.

Anyway this thread is keeping me motivated hehe. My Space/Diablo game is coming along. Now have multiple player models, starfields, galaxies, asteroid fields with collision detection, ship projectiles, a simple damage system, projectile impact effects, explosions, and sound effects.

Right now you can only beat up asteroids. Enemy ships are next on the list.
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