| Intro to Shadow Labs (SL112) I remember doing my first shadow labs run with a pug at level 68 as a priest =/
I think I died about 30 times thanks to a small army of assassins, no one knowing what the hell to do with the 3rd boss, and 7 wipes on the last boss... we did finish it but it felt a lot like learning new raid content.
But they changed a lot of the dungeons not too long after the expansion. Anywho... for the second boss... not sure if this still works or not but people who die mid fight can actually run back into the instance and start fighting again.
I mean a zerg rush is pretty unappealing by any means... but if you know there is no chance in hell your group is going to take him legitimately... you can always clear out the first room and try and fight him there to reduce the time it takes for someone to run back. Or if you just happen to be in the unlucky situation where the dps is dead but the healer and tank are going strong... have everyone run back in.
For a normal attempt... just have everyone who is not melee stand on your healer whenever possible. Mark the healer. If everyone keeps grouping up after each mind control it reduces the time it takes for the tank to regain agro. Also... if you're a priest... make sure fade is up before each MC. If the computer uses fade while mind controlled it will knock you off the other mind controlled players threat lists and reduce the damage you take.
For the third boss... tell people to just unload everything they have, tanking be damned. Make sure whoever does have agro keeps him moving straight away from his altar either south or north... and then to alternate direction after each time he summons the group. Make sure everyone knows that the void walkers actually don't have very much hp at all. If one is getting too close don't hesitate to blast it, but it's not worthwhile to try and kill them all.
Each walker will explode if they get close to him causing aoe dmg and recovering like 2-3% of his health.
You only get like two maybe three summons before the walkers will all be sitting at the altar waiting for you the next time... and then boom the boss gains 50% of his health and your group gets their teeth knocked in. |