Thread: XNA using C#
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Old 03-15-2008, 02:33 PM   #53 (permalink)
Cloud9_
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Just an update for anyone who is interested, I've got a lot more done with my game engine... so I made a 50 second video just showing walking on a map "map" (the tile engine is not loaded in this bulid, the map is just a background) and launching a battle.

YouTube - XNA RPG Project Tech Demo

I'm currently cleaning up the battle to add 'pauses' when needed (loading, victory screen, etc) and eventually i'll have to change things up, but the basic idea is there and it 'feels' like a JRPG which was what i was aiming for.

Tech demo code can be found:
shackrpg - Google Code

The ShackRPG at the bottom of hte list (r5) is the most current.

I need help with managing an inventory system, was gonna leave it out for the first build of the game... but how could you not have a JRPG without an inv
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