Thread: RPG systems
View Single Post
Old 03-15-2008, 03:31 PM   #2 (permalink)
niteflyx
Fuckin' 07er
 
niteflyx's Avatar
 
Join Date: May 2007
Location: Philly
Posts: 338
+0 Internets
Not sure what you mean by engine/systems.. Is this a prebuilt engine or one you're making from scratch?

You don't mention any of the aesthetic elements, is it a 3D or 2D game? Either way you'll need an animation system and render system as well.

Character System, also.

Inventory's are usually done with databases of items, and then each character's array/db referencing the master list of items. I think that's how they did it in EQ (if I remember the emulation community and scripting correctly).
__________________
niteflyx is offline   Reply With Quote

 
Uberguilds Network