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Originally Posted by Rayne Sounds like the world is pretty dynamic and interactive. Quests being affected by the phases of the day? Reminds be a bit of that zone in EQ, Hollowshade Moor. That place was awesome. Its a shame they didn't really expand upon that type of thing. I can only imagine what PoP could have been like if they had.
The online/offline change really doesn't bother me much. It could have its pros and cons either way I suppose. But i'm curious, how linear is it? Is it the usual this quest leads into another ala WoW, or can you choose what you want to do in no particular order? Or perhaps a combination of both? Do the rewards seem fitting for the relative difficulty of the tasks you have to perform? I guess what i'd like to know is, do you get that sense of "epic" early on?
TIA for any insight. |
Think of it as more like there are 2 overlapping zones that share 99% same graphics, one is in night and one is in day. You "hearth" between the two using a bed, except the night zone is instanced and you are the only player character.
In day mode (multi) there are tons of quests and you can do them in any order. You will face spawn camping and such like any MMO, for popular mobs and quest items in Tortage and surrounding areas (newbie zone).
In night mode (solo) its much more linear, and there is a story line driving you forward.
Keep in mind night mode is ONLY 1-20, after that there is no more single player mode. Its really no different than LOTRo imo, except the solo mode is a lot richer and lasts a bit longer. They don't have the destiny quests, aka the book quests in LOTRo, continue past 20 though.
The night stuff is definitely cool and fun, having a real part-time story drive an MMO forward where "YOU ARE THE STAR" is something more MMOs need to do. But it stops at 20 and then you are back to being generic MMO player #8381343, running off to kill more wolves, picts, bears, and crocodiles for random NPC Fred.