Thread: XNA using C#
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Old 03-10-2008, 12:25 PM   #51 (permalink)
Cloud9_
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Join Date: Jul 2002
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if someone wanted to play an XNA game that I made, all I'd have to do is build a 'release build', package it up as a creators club file, and send them the "NameOfFile-Windows" XNA creators club file .... right?
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