Thread: XNA using C#
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Old 03-08-2008, 02:19 AM   #50 (permalink)
Kharza-kzad
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Join Date: Jun 2005
Posts: 133
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Yea torque x is kindof like a gamebuilder light that works on top of XNA. I haven't seen it in awhile, but I messed around with the earliest build last year on XNA 1.

I don't know if they have since added 3D, or if all the missing stuff from gamebuilder was put in. The build I had didn't support some of the keyed sprite pages in a single png that gamebuilder did. I ended up writing my own map builder because of these limitations, but I never did anything with it.
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