| Anyone else think the "quest"(pun intended) for balance of each char is getting absurd. It sucks to play a class that is weaker then others but weaker doesn't always mean unbalanced.
I mean it seems the focus has been on what class can heal the best or kill the fastest. It has come down to number crunching the...well numbers. I hate it because it seems to limit what a class can and can not do. Not saying try and make things unbalanced but if you design a skill to do something fun/useful and it unbalances things but doesn't break it leave it be.
Last edited by Hatorade : 03-06-2008 at 01:33 PM.
|