| Seems plausible. I just hope they don't reserve too much for the upper levels, or it could get boring pretty quick. Hopefully they don't go with the old method of level 1,2,3 type spells. It'd be nice if stuns, fears, knockbacks, etc... had some variable effects as you gain more powerful levels of spells. The same base effect, with some sort of variation to keep your entire spellset in use.
It would have been a lot more interesting if Yaulp had different effects for each level of the spell. Like a DoT at one level, minor HoT at another, added haste at another, etc.
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