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Originally Posted by Froofy-D Well good choice imho going with that graphics engine. Seems pretty low system-spec friendly from the screenies. The U3 engine would have been a huge mistake if they are looking for a large player base. |
Source:
Blue's News - All the carnage that's fit to post!
38 Studios Gets Unreal for their "OEE™" [March 05, 2008, 11:16 am ET]
38 Studios announces they have licensed the Unreal Engine 3 to power the client end of their upcoming MMORPG, not long after announcing BigWorld Technology middleware will be used on the server end (story). Thus the body of knowledge about the tech being used by Curt Schilling's development studio continues to grow in the absence of details about the game itself. There is a blurb in the announcement about the game, which will apparently be enough of an "Online Entertainment Experience" that they've trademarked the term OEE:
Led with the artistic vision of Todd McFarlane and the enthralling storytelling of R. A. Salvatore, 38 Studios is developing an original IP made up of fantastical elements, settings, characters, creatures, rules, and experiences. The IP will encompass multiple media forms including a massively multiplayer online game that is currently scheduled for release in late 2010. The company is utilizing a combination of Epic’s Unreal Engine 3 toolset and BigWorld’s server-side technologies to meet its requirements for achieving an unparalleled OEE™, the premier Online Entertainment Experience.