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So Far, So Good.... 2002-05-13 02:39:42 - Main Tankin' Pussy Numero Uno

This zone has pathing. Good pathing. It caught me by surprise the first time when I tried to run a figure-8 in a wide open space in hopes of losing a mob on my tail, only to find it was still on me. I'd been fooled before, however, so more tests were run - mobs PATHED! They didn't warp on your ass from 3,000 feet away, they didn't run into a wall, disappear, and come back with 12-15 other friends, they didn't do a lot of stupid shit we've come to expect. It was as if Moses was parting the Red Sea and allowing safe passage for the mobs of Vex Thal. What we witnessed was a miracle.
Hell, that would have been enough right there to make me love the zone and never leave, but there's more. The mobs are creatively designed with different (albeit some buggy) powers. Some of their abilities are pure chaos, able to lay waste to a poorly prepared raiding party in seconds. Other's are vile, VILE, ways of getting me or Denron killed unexpectedly on a pull - blind, snare, assrape... I won't go into much spoiler info on this stuff, though, as I'm sure other guilds would like to discover this stuff on their own - plus, I enjoy wholesale slaughter.
I'll leave you with this, though, you cannot skip content in Vex Thal. You have to do everything at least ONCE. The zone is basically totally linear, i.e. one raiding party at a time. There will be no NToV part II here - if you're in the zone, the zone is yours.
Anyways, here's some pics. We killed the first mini-boss. We'll call him Junior. Loot was pretty much right in line with the task that was at hand.


I have a feeling we'll be making Vex Thal our new home real soooooon....
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